Wednesday, January 19, 2011

Action Replay Lego Star Wars The Complete Saga

4.0.6 Changes to the fire mage and template

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Well I'm not here to guide the mage fire Trunkot has done an excellent which I refer:

http://eu.battle.net/wow/fr/forum / topic/1417582854

I differentiate myself from him just one point in the template I personally prefer to put 2 talent points in the line of fire improved at the expense of ardent soul where I put a point, c is debatable, but personally I avoid biensur be in contact with the mobs, and I am tp ice if needed and if despite that they are on me I use my aoe moments: dragon's breath, wave explosive shock, flame, impact, instant pyro so in these cases, there is no casting time so I'm not embarrassed. The line
Improved Fire besides being used to send the lot 10 meters away, making sure the event is really useful, so it also increases the chances of a critic with 8% , and so I think we can not do without it, because at this moment when our crit rate is still quite low, it can often do a proc pyro instant and free, so it should biensur use when you come to a critic, which requires some vigilance, but behind is often the jack pot as the pyro uppe singularly dps but especially at times that will allow a successful battle, then I am reminded Arthas with Valkyrie, I happened to often proc pyro, in extremis before she throws her victim overboard, my pyro save the day.
He should not think in terms of dps cycle and theoretical but based fighting and the way he played.

I'm very early in the discovery of raids cataclysm and so far I have not seen a boss that required me to take 2 points in ardent soul, but if this happens and the balance is in the other direction I biensur will change. Apart from that
where I differ, I agree with everything else.
Note that the bug that allowed just talent pyromaniac with a point to have a bonus of 5% permanent haste was corrected, we must now put two points. Here

so for now my new talent tree:
http://fr.wowhead.com/talent # o0hZdfhrkbRRsfoc


add'on A very useful:


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Combustion helper, on the advice of Trunkot I tried it and passed, we see him at all!
http://wow.curse.com/downloads/wow-addons/details/combustionhelper.aspx


Mana:

is a secret, mana has become a major concern among mages fire was burning biensur which is free and happily, but still, even better at managing their mana gems and evocation you end up burning spammer too often, I do not even speak aoe that cost of the 2 arms to be used sparingly, we are very very limited because of it.
Especially we must keep enough mana for the burst phase of the boss at the end of life to launch bdf and not burns, it is almost impossible mission.
Blizzard corrects a little lighter since shooting to 4.0.6 the mana cost of bdf and living bomb.

I invite you to go on the Millennium article tells us about all the changes that is well done:
http://www.millenium.org/wow/mage/actualites/ups-et- nerve-to-program-analysis-of-patch-4-0-6-for-the-Magi-40407

also spoken of meta gems, to Again we will be able to equip chaotic (because as a prerequisite that they have 3 red gems), but they will compete with a new gem: diamond ombresprit burning "which is a mix of existing meta since it combines 54 of 'intel with 3% more critical damage.

We'll see what these changes will give the facts but I really wish that our problem is solved because of mana at the moment is really the biggest obstacle to our dps, there are critics biensur to increase as the bounce will act on our mana and for this reason I will take the diamond rather chaotic.

I always take as much pleasure to play my mage on fire, even if I rant against my continuing shortage of mana, I am almost oom after each package and of course the tank without following the short-puller I could Regen, as long as the heal is mana and he cares even when he does not care about the mana heal, but right there he often brutal contact with the ground which brings it a little to the right, whereas with the Mage ... and well he does not care ...
The news about the burn that can be moving in spellcasting and impact, among other things, make the game more attractive than before, on Halfus spellcasting power by moving is a real asset.


From the logs it seems the battle special light is in front of other Spes pve now and as it is very fun to play, I advise you! Especially since it is uppe to 4.0.6 by reducing the mana cost of bdf and living bomb but also by the fact that the orb will now ignore the creatures (but when the bug fix that detonated prematurely in the background ?)
And also by the fact that flash-Burn (Fire Control) will be increased by 12%. which will increase our dps and more so with the rise of the equipment .

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