Sunday, October 17, 2010

Dragon Ball Z Vegeta And Bulma Posters

Small stock of 4.0 for the fire mage


Overall I'm quite satisfied with the result.

Our game changes a bit in its mechanical, should always ask if the burn and bomb the living they are no longer exactly the same things:
blight is a buff of critical mass that gives 5% chance of critical more on the target (for all casters), this buff lasts 30 sec. This buff is

refresh automatically sent to each pyro If they were slow to arrive there is simply a brûlure.Donc is an improvement compared to before where they were systematically refresh, there is no requirement, that happens rarely itself. The bomb
living on it can be rested on an already existing and doing "crushes", it does not explode.

Here I also see a benefit, firstly it allows the bomb when our cycle permits so that they do not have a hollow or "stop cycle", then you'll say "yes but if it overwrites the previous one it does not explode and sudden loss of dps ... " Here I not believe because unless it explodes on multiple targets (and in this case must let fart) when it explodes now no longer proc pyro explosion and does little damage any more than a tic a priori.

In addition, there are some fights where it's an advantage not to do area damage, like Keleseth, not aggro the dark nucleus, where they were systematically punished for not being able to cycle our well now is resolved.
So again I see an advantage, flexibility and more.

Once the burn and the living bomb is placed around "burning" this one caused damage but few snapshots, especially it poses a dowry for 10 sec, which is proportional to the damage over time that the target receives. Then

spamm fireball or lightning Frostfire up until trial and refresh. I finally chose
fireball, it seems to me the advantage in dps, however they may have need of Frostfire on targets with resistors or to create slow or because that we need to ask more dots.
Easy now changing, according to fighting, it will cost just a dust evanescent.



As we have a new method more: that the line of fire whenever fires 'impact', that becomes up even if we just use it, it resets the CD and it is because top on the line of fire was 8% (with talents) chance to criticize and more, so we must use and abuse, to process more pyros.

We also cast time reduced, and bdf EDGF are passed at 2.50 instead of 3 sec, the line of fire is now up and very often, the pyro is now, the burn is not at hand but little more than a second and plus you can send moving.

We also have a longer range for most of our spells.

now having to move in combat penalizes us even less than before, we can send you the burn, the line of fire and pyro on proc, one can make the process more so than loss of dps before. In

monotarget for me I found a big dps up (I'll stick there, after I whistle, because I do not want any more nerve)




By aoe It's different, it seems all the same that was good nerve.

Before, Frostfire, I put 3 / 4 live bombs and a great big blizzard and I renewed.
And with that, I had very big aoe.

Now it has become tedious, the blizzard in our Spes is more powerful and you can not plant the bomb on 3 targets.
For now what I do is: ask my bombs and explosive shock wave and flame (with talents its incantation is reduced), by doing that, it happens a lot of pyros and instant flash of fire, I sends and immediately connects to bombs, exploded and shock waves of flame.


But in fact, difficult to comply with an order, because the procs come from everywhere, we no longer know where to turn, and attention to the reversal of aggro, then I much tanked! and I'm not dead thanks to cauterize and my life and my armor impressive (and also thanks to my two darlings priestesses)
The aoe is not an easy as before, you really "wet shirt" he no routine must improvise a lot, but I like it harder!

To assist us in managing a whole add'on is welcome, While the power will be built very well but it lacks a timer for the bomb alive and critical mass, for now I see it through: "Mage nuggets" is good but small and not very pretty, if you have a add'on advise please let us know!

So you'll understand that I am quite conquered by everything new, even if it takes time to adapt to biensur that it becomes natural, then we are still hesitant, we thought a bit too, it must become a mechanic, but it rocks and it's fun, much more dynamic and flexible to play and there is essential.
biensur must pay attention to his aggro but it was already the case before burning, against those who pass by fire after being arcane are struggling at this level because there was something they were not accustomed to watch.

By cons encountered many bugs and the transfer (not transferring), the pyro or the process that relates to fire and who do not send them ... when the armory is bugged too, and does not provide good templates, nor the good summaries of talent or glyph.
This should improve soon je pense.

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